V2_: Interfacing Realities: Lecture by Manuel DeLanda
Text > report

Interfacing Realities: Lecture by Manuel DeLanda


 

related to event

related to actor


Bottom-up computer simulations (as they are used, for example, in Artificial Life) are changing the way we explore dynamical systems, such as cities and the societies they house. With a short historical view, introducing the distinction between capital and metropolis (say, Rome and Venice in the Middle Ages, or Washington and New York today), I will explain how some historians (Braudel, McNeill) now view the rapid rise of the West as partly attributable to the dynamics of metropolises. From here we will get into a philosophical discussion of the issues raised in the conference, as they can be explored via virtual environments within computers. Understanding how the virtual worlds created by computer simulations can allow us to go beyond the limitations of top-down analytical techniques (and to instead "synthesise a dynamical system" from the bottom-up) will involve a discussion of the concepts from a variety of disciplines: The far-from-equilibrium dynamics of Prigogine, the non-linear conceptsof chaos and complexity theory, and the "population thinking" which characterises neo-Darwinism.

 

The discipline of Artificial Life (AL), in which evolutionary questions are explored by unleashing a population of virtual animals within a computer, and the evolution of the population over many generations explored, is a good example of a modern research program which embodies ideas from all three fields above. However, the exact same techniques used in AL can be adapted for the study of urban dynamics.